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VR's New Ace In The Hole Might Be An Impressive Mixed-Reality Laser Tag Game
December 16, 2022 By Prelo Con
(Image Credit Google)
Basically, Virtual Reality Laser Tag
Spatial Ops combines VR gameplay with physical movement by placing individual game objects over the real world, such as walls, crates, and spawn spots, that simulate physical geometry. The battlefield is generously sprinkled with weapon spawners that spit out weapons and grenades, each of which feels punchy to use, as you move outside toward the opponent team's side. Each team is given opposite respawn zones where you rush back to respawn each time you die. As you hold the numerous weapons in Spatial Ops in your virtual hands, everything appears to be layered onto the real world, nearly giving the impression that you are carrying a cartoon weapon in your real, physical hands. The shotgun used by Spatial Ops is a good example of how to evaluate a shooter. I have to pump it after every round while carrying a ton of damage into each shot, frequently making an adversary player walk back to their team's spawn place physically after I hit their avatar with a headshot. Similarly, grenades and pistols are adaptable weapons that let me tactically plan perfect headshots and employ explosives to push people out of cover. I was pleasantly pleased by how well each headset monitored each player in real time. In an effort to achieve the slickest trick shots and rack up as many kills as I could, I was able to powerslide, crouch, kneel, and even military crawl across the floor since my movements and those of my avatar seemed flawlessly in sync with one another. Although Spatial Ops smartly emphasizes where each player is with a clearly designated indicator, potentially minimizing any accidents that could occur, I wasn't always successful and I did wind up almost running face-first into my colleagues several times. [caption id="attachment_66202" align="aligncenter" width="1200"] Image -gamesradar[/caption] Though it's certainly not very practical for the typical Quest 2 owner, who might not have the physical space to play Spatial Ops at home, simulating a full-fledged standoff might be one of the greatest uses of the Meta Quest 2 I've seen thus far. One of the most exciting virtual reality skirmishes I've ever engaged in was made possible by Resolution's provision of an open area that spanned at least two lengths of 55. Similar to Place Pirate Arena before it, Spatial Ops performs best when real players compete against one another in a nearby physical space. If you don't have any other people to play with, though, it may fully mimic up to seven other players. Spatial Ops is almost surely going to be a classic action game that pushes the limits of what mixed reality gaming can offer, at least for those who have the space to play it. It might also be the ideal launch title for the mixed-reality mode of the Quest 2 considering that it is now open to the general public.Leave a Reply
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